This section of the Dungeon of Muggee contains not only new monsters, but also lots and lots of magic items for them to wield! If you have an interesting monster squirming to be on the page, email it to me!
SPECIAL RULES
Tools of Evil: Ever wonder why all the Dark Elf Lords and Skaven Grey Seers always have the same evil armour, weapons and items? Well, print out Tools of Evil and you'll never be short of items again!
Tools of Evil II: If you ever manage to use all the items from the previous article (you must be bonkers!) here are more nasty items for your dungeon denizens to use against the adventurers!
The Arcane and the Accursed: Items, armour and weapons to give those enemy spell casters the edge they need to destroy the warriors!
MONSTERS
Daemonic Automaton: Written for the No Mortal Power adventure, these machines of chaos can be used for any dungeon you want. Lots of armour, but if you can get through it you might have a chance...
Giant Crabs: These come in two flavours... giant crabs and gigantic crabs. Use them in sewer dungeons, Black Arks, Lost Kingdoms, and so on. Will put your characters off seafood for a while!
Polar Warbear: This is based on the monster of the same name from Milton Bradley's Barbarian Quest Pack. The minature was just so cute! Ideal for Norse or icey dungeons.
Stone Golem: Good for any dungeon, there are two of these monstrosities in the No Mortal Power adventure. Be warned, Stone Golems are no push over!
Dark Riders: Twisted and evil Dark Elf horsemen who prefer to shoot Warriors from afar with their Crossbows, then maneuvering out of the Warrior's charge to take another shot.