Click here to go back!

RULES, IDEAS & STORIES

Witch Elf

Here is an assortment of rules, ideas and stories that you can read, try out, use as inspiration or whatever! If you have some interesting rules or ideas that you want posted here, just pass them along via email! It doesn't have to be too long, even just a paragraph or two.

The Magic Rock by Gareth Williams: Taking a break from the Tools of Evil series, Gareth has written up rules for a different sort of magic item for your villians...

Trade Goods by Gareth Williams: Sick of getting magic items all the time when you search for treasure? Trade Goods may be the answer to that problem.

Pursuit! by Andrew Lum: Dark Elves chase the Warriors as they journey to town! Wilderness Hazards fought on board sections.

Lizardmen and Lustria by Vincent Coffey: If you want to write up full adventures of your own or need some inspiration, try these! Here are some ideas for Lizardmen games.

The Kislevite Vampire by Vincent Coffey: A great plot for games involving Vampires, set in the heart of Kislev.

The Sarnath Campaign by Vincent Coffey: A new and fertile region has been discovered on the edge of the Empire, and all sides have their own reasons for possessing it... Suitable for Warhammer too!

Reflectory of the Mages Au De Lys by Vincent Coffey: Journey to the dungeon rumoured to be a Reflectory for this ancient order of mages.

The Blood Forge of Keshul-Var by Vincent Coffey: Set out to destroy an evil Chaos Sorceror and his minions!

The Pale Sisters by Vincent Coffey: This mysterious mountain range is the centre of many tavern tales and rumours of treasure and riches.

The Gift by Chris Pavey: King Kazador is presented a gift by four adventurers.